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Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning

机译:创建一个具有加强学习的多功能第一人称射击机

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Reinforcement learning is well suited to first person shooter bot artificial intelligence as it has the potential to create diverse behaviors without the need to implicitly code them. This paper compares three different reinforcement learning approaches to create a bot with a universal behavior set. Results show that using a hierarchical or rule based approach, combined with reinforcement learning, is a promising solution to creating first person shooter bots that offer a rich and diverse behavior set.
机译:强化学习非常适合于第一人称射击机BOT人工智能,因为它有可能在没有必要隐含地编码它们的情况下创造各种行为。本文比较了三种不同的增强学习方法来创建具有普遍行为的机器人。结果表明,使用基于分层或规则的方法与强化学习相结合,是创建提供丰富和多样化行为集的第一人称射击机器的有希望的解决方案。

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