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Adapting to Human Game Play

机译:适应人类游戏

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摘要

No matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely defeat the computer player. A challenging task is to mimic this human ability to adapt, and create a computer player that can adapt to its opposition's strategy. By having an adaptive strategy for a computer player, the challenge it provides is ongoing. Additionally, a computer player that adapts specifically to an individual human provides a more personal and tailored game play experience. To address this need we have investigated the creation of such a computer player. By creating a computer player that changes its strategy with influence from the human strategy, we have shown that the holy grail of gaming - an individually tailored gaming experience, is indeed possible. We designed the computer player for the game of TEMPO, a zero sum military planning game. The player was created through a process that reverse engineers the human strategy and uses it to coevolve the computer player.
机译:无论计算机播放器有多好,都有足够的时间,人类玩家可能会学会适应所使用的策略,并经常击败计算机播放器。一个具有挑战性的任务是模仿这种人类的适应能力,并创建一个可以适应其反对派的战略的计算机播放器。通过对计算机播放器具有自适应策略,提供的挑战是正在进行的。此外,专门对个人人类适应的计算机播放器提供了更加个人和量身定制的游戏体验。为了解决这个需要,我们已经调查了这种计算机播放器的创建。通过创建一种计算机播放器,这些播放器将其战略从人类策略的影响力改变,我们表明游戏的圣杯 - 一种单独量身定制的游戏体验,确实可能。我们为速度的速度游戏设计了一个零和军事规划游戏。播放器是通过逆向工程人类策略的过程创建的,并使用它来共用计算机播放器。

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