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首页> 外文期刊>International journal of computer games technology >Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
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Game Play Schemas: From Player Analysis to Adaptive Game Mechanics

机译:游戏模式:从玩家分析到自适应游戏机制

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Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich explanatory framework for the cognitive processes underlying game play, as well as detailed hypotheses for the hierarchical structure of pleasures and rewards motivating players. Game engagement is accounted for as a process of schema selection or development, while immersion is explained in terms of levels of attentional demand in schema execution. However, schemas may not only be used to describe play, but might be used actively as cognitive models within a game engine. Predesigned schema models are knowledge representations constituting anticipated or desired learned cognitive outcomes of play. Automated analysis of player schemas and comparison with predesigned target schemas can provide a foundation for a game engine adapting or tuning game mechanics to achieve specific effects of engagement, immersion, and cognitive skill acquisition by players. Hence, schema models may enhance the play experience as well as provide a foundation for achieving explicitly represented pedagogical or therapeutic functions of games.
机译:图式理论为分析玩家在与游戏互动过程中创建的游戏模式提供了基础。从游戏分析得出的模式模型为游戏过程背后的认知过程提供了丰富的解释框架,并为愉悦和奖励激励玩家的层次结构提供了详细的假设。游戏参与度是模式选择或开发的过程,而沉浸式则是根据模式执行中的注意力需求级别来解释的。但是,模式不仅可以用于描述游戏,而且可以有效地用作游戏引擎中的认知模型。预先设计的模式模型是构成游戏的预期或期望学习认知结果的知识表示。玩家模式的自动分析以及与预先设计的目标模式的比较可以为游戏引擎适应或调整游戏机制提供基础,以实现玩家参与,沉浸和认知技能获取的特定效果。因此,模式模型可以增强游戏体验,并为实现明确表示的游戏的教学或治疗功能提供基础。

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