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A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition

机译:2007年CIG模拟汽车赛车比赛的模糊方法

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This paper describes the techniques that have been used by the winning entry of the 2007 IEEE Congress on Evolutionary Computation (CEC2007) and the CIG2007 car racing competitions. The challenge is to race against an opponent around a track, trying to get as many points as possible. Previous research on similar problems are mostly based on either state-based or action-based controller architectures trained with machine learning techniques. In this paper, a hybrid controller architecture is presented, combining both the advantages of the existing architectures. The main component of the controller is designed as fuzzy systems whose membership functions are changeable according to the context. Finally, the competition results are given.
机译:本文介绍了2007年IEEE大会上进化计算(CEC2007)和CIG2007汽车赛车比赛所使用的技术。挑战是在轨道周围对抗对手,试图尽可能多的点。以前关于类似问题的研究主要基于用机器学习技术训练的基于国家的或基于动作的控制器架构。本文提出了一种混合控制器架构,结合了现有架构的优点。控制器的主要组件被设计为模糊系统,其成员资格函数可根据上下文而变化。最后,给出了比赛结果。

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