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Improving a Case-Based Texas Hold'em Poker Bot

机译:改善基于案例的德克萨斯州的扑克机器人

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This paper describes recent research that aims to improve upon our use of case-based reasoning in Texas hold'em poker bot called CASPER. CASPER uses knowledge of previous poker scenarios to inform its betting decisions. CASPER improves upon previous case-based reasoning approaches to poker and is able to play evenly against the University of Alberta's Pokibots and Simbots, from which it initially acquired its case-bases and updates previously published research by showing that CASPER plays profitably against human online competitors for play money. The new research described here shows how CASPER has improved its play against human players by remembering and reusing its own game play history.
机译:本文介绍了最近的研究,旨在改善我们在德克萨斯州扑克机器人的案例的推理使用众所周置的扑克机器人。 Casper使用先前扑克情景的知识来告知其投注决策。 Casper在扑克之前提高了以前的案例的推理方法,并且能够均匀地对阵艾伯塔省大学的Pokibots和Simbots,它最初通过表明Casper扮演人类在线竞争对手效果效果来获得其案例基础和更新。为了赚钱。这里描述的新研究表明,Casper如何通过记住和重用自己的游戏历史来改善其对抗人类玩家的戏剧。

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