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Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman

机译:使用整洁在Pacman的连续适应和团队合作形成

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Despite games often being used as a testbed for new computational intelligence techniques, the majority of artificial intelligence in commercial games is scripted. This means that the computer agents are non-adaptive and often inherently exploitable because of it. In this paper, we describe a learning system designed for team strategy development in a real time multi-agent domain. We test our system in the game of Pacman, evolving adaptive strategies for the ghosts in simulated real time against a competent Pacman player. Our agents (the ghosts) are controlled by neural networks, whose weights and structure are incrementally evolved via an implementation of the NEAT (Neuro-Evolution of Augmenting Topologies) algorithm. We demonstrate the design and successful implementation of this system by evolving a number of interesting and complex team strategies that outperform the ghosts' strategies of the original arcade version of the game.
机译:尽管玩游戏经常被用作新的计算智能技术的测试平台,但商业游戏中的大多数人工智能都是脚本的。这意味着计算机代理是非自适应的,并且通常是由于它而具有固有的利用。在本文中,我们描述了一个专为团队战略开发而设计的学习系统,在实时多算子域中。我们在Pacman的游戏中测试我们的系统,在竞争力的Pacman播放器中断模拟实时鬼魂的自适应策略。我们的代理(幽灵)由神经网络控制,其权重和结构通过整洁(增强拓扑)算法的整洁(神经演变)逐渐发展。我们通过演变多种有趣和复杂的团队策略来展示这一系统的设计和成功实现,这些策略优于最初的Game的Ghosts策略的战略。

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