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Near-field sound radiation numeration in wave superposition method based on the spatially digital space

机译:基于空间数字空间的波叠加法近场声辐射数值计算

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The traditional wave superposition method has the merit of higher computing velocity and higher calculation precision. But it relies solely on mesh geometry, and it cannot accommodate fast shape changes in the design stage of a consumer product or machinery, where much iteration of shape changes is required. And a new approach for representing geometry is introduced by constructing a uniform lattice in a 3-D digital work space. In the presented method, geometry is represented with boundary nodes or small lattice that can easily adapt to shape changes, and therefore it is more suitable for shape optimization. The new method is validated by computing sound radiation of simple structures, and the results show that the aforementioned method is entirely feasible, but also the calculation precision is relatively higher.
机译:传统的波形叠加方法具有更高的计算速度和更高的计算精度的优点。但它完全依赖于网状几何形状,它无法容纳消费产品或机械设计阶段的快速形状变化,在这种情况下需要多大迭代的形状变化。通过在3-D数字工作空间中构造均匀格子来引入一种用于代表几何形状的新方法。在呈现的方法中,几何形状用边界节点或小格子表示,该边界节点或小格子可以容易地适应形状变化,因此它更适合于形状优化。通过计算简单结构的声辐射来验证新方法,结果表明上述方法完全可行,但计算精度也相对较高。

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