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Analyse of American academic game courses in computer science education and guidance for domestic universities

机译:美国计算机科学教育学术游戏课程分析及对国内大学的指导

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Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.
机译:电脑游戏越来越流行,已经发展成为一个大产业,但我国缺乏游戏人才,培训机制还不完善。为了解决这个问题,有必要在国内大学开发游戏课程或专业。在本文中,我们分析了将游戏集成到几所举世闻名的大学的计算机科学课程中的方法,这些经验可以为我们提供参考。在此指导下,以北京航空航天大学为例,为国内大学开发游戏提供了一些建议和构想。

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