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Who Uses Virtual Worlds Anyway?

机译:谁在使用虚拟世界?

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摘要

Virtual worlds have grown tremendously in recent years yet little is known about individuals that are working within these worlds. A study of several virtual worlds reveals that members are hesitant to reveal personal information which complicates investigations of such environments. We investigated the role of sex and computer self efficacy on users' intentions to use Second Life (a popular virtual world environment). We conducted a series of qualitative interviews and developed a survey instrument for a data collection and also conducted an experiment to learn more about the individuals behind the avatars in Second Life. Our interviews suggested that the sex, psychological traits and computer self efficacy of a user will be significant predictors of an individual's intent to use Second Life. Analysis of the data determined that sex and computer self efficacy were statistically insignificant but further analysis suggests that the sex, psychological traits and computer self efficacy of the respondent may influence intentions to use virtual worlds after all.
机译:近年来,虚拟世界发展迅猛,但对于在这些世界中工作的个人知之甚少。对几个虚拟世界的研究表明,成员不愿透露个人信息,这使得对此类环境的调查变得复杂。我们调查了性行为和计算机自我效能在用户使用“第二人生”(流行的虚拟世界环境)意图方面的作用。我们进行了一系列定性访谈,并开发了用于收集数据的调查工具,还进行了一项实验,以了解有关《第二人生》化身背后的个人的更多信息。我们的访谈表明,用户的性别,心理特征和计算机自我效能将是个人使用“第二人生”意图的重要预测指标。对数据的分析表明,性别和计算机自我效能在统计学上无关紧要,但进一步的分析表明,受访者的性别,心理特征和计算机自我效能可能会影响使用虚拟世界的意图。

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