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Reduced basis method for computational lithography

机译:计算光刻的简化基方法

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A bottleneck for computational lithography and optical metrology are long computational times for near field simulations. For design, optimization, and inverse scatterometry usually the same basic layout has to be simulated multiple times for different values of geometrical parameters.The reduced basis method allows to split up the solution process of a parameterized model into an expensive offline and a cheap online part. After constructing the reduced basis offline, the reduced model can be solved online very fast in the order of seconds or below. Error estimators assure the reliability of the reduced basis solution and are used for self adaptive construction of the reduced system.We explain the idea of reduced basis and use the finite element solver JCMsuite constructing the reduced basis system. We present a 3D optimization application from optical proximity correction (OPC).
机译:对于近场模拟来说,计算光刻和光学计量学的瓶颈是漫长的计算时间。对于设计,优化和逆散射法,通常必须针对不同的几何参数值多次模拟相同的基本布局。 减少基础的方法可以将参数化模型的求解过程分为昂贵的离线部分和便宜的在线部分。在离线构造简化基础之后,可以在几秒钟或更短的时间内非常快速地在线求解简化模型。误差估计器可确保简化基础解的可靠性,并用于简化系统的自适应构建。 我们解释了简化基的思想,并使用有限元求解器JCMsuite构造了简化基系统。我们提出了一种基于光学邻近校正(OPC)的3D优化应用程序。

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