首页> 外文会议>3D User Interfaces, 3DUI, 2009 IEEE Symposium on >Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data
【24h】

Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data

机译:海报:直观的多点触摸表面:使用双向交互来直观地处理空间数据

获取原文

摘要

In recent years visualization of and interaction with 3D data have become more and more popular and widespread due to the requirements of numerous application areas. Two-dimensional desktop systems are often limited in cases where natural and intuitive interfaces are desired. Sophisticated 3D user interfaces, as they are provided by virtual reality (VR) systems consisting of stereoscopic projection and tracked input devices, are rarely adopted by ordinary users or even by experts. Since most applications dealing with 3D data still use traditional 2D GUIs, current user interface designs lack adequate efficiency. Multi-touch interaction has received considerable attention in the last few years, in particular for non-immersive, natural 2D interaction. Interactive multi-touch surfaces even support three degrees of freedom in terms of 2D position on the surface and varying levels of pressure. Since multi-touch interfaces represent a good trade-off between intuitive, constrained interaction on a touch surface providing tangible feedback, and unrestricted natural interaction without any instrumentation, they have the potential to form the fundaments of the next generation 2D and 3D user interfaces. Indeed, stereoscopic display of 3D data provides an additional depth cue, but until now challenges and limitations for multi-touch interaction in this context have not been considered. In this paper we present new multi-touch paradigms that combine traditional 2D interaction performed in monoscopic mode with 3D interaction and stereoscopic projection, which we refer to as interscopic multi-touch surfaces (iMUTS).
机译:近年来,由于众多应用领域的要求,可视化3D数据并与之交互已变得越来越流行和广泛。在需要自然直观界面的情况下,二维桌面系统通常受到限制。复杂的3D用户界面是由虚拟现实(VR)系统提供的,该系统由立体投影和跟踪的输入设备组成,因此普通用户甚至专家很少采用。由于大多数处理3D数据的应用程序仍使用传统的2D GUI,因此当前的用户界面设计缺乏足够的效率。在过去的几年中,多点触摸交互已经引起了相当大的关注,特别是对于非沉浸式自然2D交互。交互式多点触摸表面甚至在表面上的2D位置和变化的压力水平方面都支持三个自由度。由于多点触摸界面代表了在触摸表面上的直观,受限的交互(提供有形的反馈)与不受限制的自然交互(无需任何工具)之间的良好折衷,因此它们有可能构成下一代2D和3D用户界面的基础。实际上,3D数据的立体显示提供了额外的深度提示,但是到目前为止,在这种情况下,尚未考虑到多点触摸交互的挑战和局限性。在本文中,我们提出了新的多点触摸范例,该范例将在单视模式下执行的传统2D交互与3D交互和立体投影相结合,我们将其称为“交互多点触摸表面(iMUTS)”。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号