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Modeling spatial and temporal variation in motion data

机译:对运动数据中的时空变化建模

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We present a novel method to model and synthesize variation in motion data. Given a few examples of a particular type of motion as input, we learn a generative model that is able to synthesize a family of spatial and temporal variants that are statistically similar to the input examples. The new variants retain the features of the original examples, but are not exact copies of them. We learn a Dynamic Bayesian Network model from the input examples that enables us to capture properties of conditional independence in the data, and model it using a multivariate probability distribution. We present results for a variety of human motion, and 2D handwritten characters. We perform a user study to show that our new variants are less repetitive than typical game and crowd simulation approaches of re-playing a small number of existing motion clips. Our technique can synthesize new variants efficiently and has a small memory requirement.
机译:我们提出了一种新颖的方法来建模和合成运动数据中的变化。给定一些特定类型的运动示例作为输入,我们学习了一个生成模型,该模型能够合成一系列与输入示例在统计上相似的时空变体。新的变体保留了原始示例的功能,但不是它们的精确副本。我们从输入示例中学习了动态贝叶斯网络模型,该模型使我们能够捕获数据中条件独立的属性,并使用多元概率分布对其进行建模。我们介绍了各种人体运动和2D手写字符的结果。我们进行了一项用户研究,结果表明,与重播少量现有运动剪辑的典型游戏和人群模拟方法相比,我们的新版本重复性较低。我们的技术可以有效地合成新的变体,并且对内存的需求很小。

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