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Visualization of particle traces in virtual environments

机译:虚拟环境中的粒子迹线的可视化

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Real-time visualization of particle traces in virtual environments can aid in the exploration and analysis of complex three dimensional vector fields. This paper introduces a scalable method suitable for the interactive visualization of large time-varying vector fields on commodity hardware. A real-time data streaming and visualization approach and its out-of-core scheme for the pre-processing and rendering of data are described. The presented approach yields low-latency application start-up times and small memory footprints. A proof of concept systems was implemented on a low-cost Linux workstation equipped with spatial tracking hardware, data gloves and shutter glasses. The system was used to implement a virtual wind tunnel in which a volumetric particle injector can introduce up to 60000 particles into the flow field while an interactive rendering performance of 60 frames per second is maintained.
机译:虚拟环境中的粒子迹线的实时可视化可以有助于复杂三维矢量字段的探索和分析。本文介绍了一种可扩展方法,适用于商品硬件上大型时变矢量字段的交互式可视化。描述了用于预处理和渲染数据的实时数据流和可视化方法及其核心方案。呈现的方法产生低延迟应用启动时间和小的内存占用。在配备有空间跟踪硬件,数据手套和快门眼镜的低成本Linux工作站上实现了概念系统的证明。该系统用于实现虚拟风洞,其中体积粒子喷射器可以将多达60000个颗粒引入流场,同时保持每秒60帧的交互式渲染性能。

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