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An immersive modeling system for 3D free-form design using implicit surfaces

机译:使用隐式曲面进行3D自由形式设计的沉浸式建模系统

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摘要

We present a new free-form interactive modeling technique based on the metaphor of clay work. This paper discusses design issues and an immersive modeling system which enables a user to design intuitively and interactively 3D solid objects with curved surfaces by using one's finger. Shape deformation is expressed by simple formulas without complex calculation because of skeletal implicit surfaces employed to represent smooth free-form surfaces. A polygonization algorithm that generates polygonal representation from implicit surfaces is developed to reduce the time required for rendering curved surfaces, since conventional graphics hardware is optimized for displaying polygons. The prototype system has shown that a user can design 3D solid objects composed of curved surfaces in a short time by deforming objects intuitively using one's finger in real time.
机译:我们基于粘土工作的隐喻提出了一种新的自由形式交互式建模技术。本文讨论了设计问题和沉浸式建模系统,该系统使用户能够使用一个手指来直观且交互地设计具有曲面的3D实体对象。由于采用了骨骼隐式表面来表示平滑的自由曲面,因此可以通过简单的公式来表示形状变形,而无需进行复杂的计算。开发了一种从隐式表面生成多边形表示的多边形化算法,以减少渲染曲面所需的时间,因为常规图形硬件已针对显示多边形进行了优化。原型系统表明,用户可以通过使用手指实时直观地变形对象,从而在短时间内设计出由曲面组成的3D实体对象。

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