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The HybridTree: Mixing skeletal implicit surfaces, triangle meshes, and point sets in a free-form modeling system

机译:HybridTree:在自由形式的建模系统中混合骨骼隐式曲面,三角形网格和点集

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In this paper, we present a hybrid modeling framework for creating complex 3D objects incrementally. Our system relies on an extended CSG tree that assembles skeletal implicit primitives, triangle meshes and point set models in a coherent fashion: we call this structure the HybridTree. Editing operations are performed by exploiting the complementary abilities of implicit and polygonal mesh surface representations in a complete transparent way for the user. Implicit surfaces are powerful for combining shapes with Boolean and blending operations, while triangle meshes are well-suited for local deformations such as FFD and fast visualization. Our system can handle point sampled geometry through a mesh surface reconstruction algorithm. The HybridTree may be evaluated through four kinds of queries, depending on the implicit or explicit formulation is required: field function and gradient at a given point in space, point membership classification, and polygonization. Every kind of query is achieved automatically in a specific and optimized fashion for every node of the HybridTree. (c) 2005 Elsevier Inc. All rights reserved.
机译:在本文中,我们提出了一种用于逐步创建复杂3D对象的混合建模框架。我们的系统依赖于扩展的CSG树,该树以连贯的方式组装骨架隐式图元,三角形网格和点集模型:我们将此结构称为HybridTree。通过对用户以完全透明的方式利用隐式和多边形网格曲面表示形式的互补功能来执行编辑操作。隐式曲面对于将形状与布尔运算和混合运算进行组合具有强大的功能,而三角形网格则非常适合局部变形(例如FFD和快速可视化)。我们的系统可以通过网格曲面重建算法处理点采样的几何图形。可以通过四种查询来评估HybridTree,具体取决于所需的隐式或显式公式:空间中给定点的场函数和梯度,点隶属度分类和多边形化。对于HybridTree的每个节点,将以特定的优化方式自动实现每种查询。 (c)2005 Elsevier Inc.保留所有权利。

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