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Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games

机译:动物群作为冒险电子游戏中的自然和动态空间线索

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This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support navigation in virtual worlds, addressing particular conditions that the previous approaches do not cover. The proposed model is natural and peripheral. Moreover, it does notlimit the player freedom, it is adequate for dynamic and large environments, and it does not create false expectations. Our model is composed of two complementary algorithms. The first one is a flocking algorithm (based on an extension of Reynolds' boids algorithm) which creates an emergent group behaviour fromsimple individual rules. The second one is a control algorithm which manages the list of places, decides the particular place tosuggest at each time and parameterises the flocking behaviour.
机译:本文提出了利用动物群在冒险电子游戏中自然提供空间线索的方法。这种方法是对迄今为止提出的在虚拟世界中支持导航的机制的补充,解决了先前方法未涵盖的特殊条件。所提出的模型是自然的和外围的。而且,它不限制玩家的自由度,对于动态和大型环境是足够的,并且不会产生虚假的期望。我们的模型由两个互补算法组成。第一个是植绒算法(基于雷诺兹的boids算法的扩展),它可以根据简单的个体规则创建紧急群体行为。第二种是一种控制算法,用于管理场所列表,每次确定建议的特定场所并参数化植绒行为。

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