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Give Me a Reason. Hedonic Product Choice and Justification

机译:给我一个理由。享乐产品的选择和理由

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摘要

Recently, researchers and practitioners of Human-Computer Interaction started to distinguish instrumental, task-related, pragmatic quality aspects (i.e., usefulness, usability) of interactive products from non-instrumental, self-referential, hedonic quality aspects (e.g., beauty, novelty). Although both qualities are appreciated while using a product, hedonic quality tends to be downplayed in the moment of product choice. We suggest and test the idea that this is the consequence of an increased experienced pressure to justify hedonic choices and according expenditures.
机译:最近,人机交互的研究人员和从业者开始区分交互式产品的工具性,与任务相关的,务实的质量方面(即有用性,可用性)和非工具性,自我参照,享乐性方面(例如美观,新颖性)。 )。尽管在使用产品时会同时欣赏两种品质,但享乐品质在选择产品时往往会被轻描淡写。我们建议并测试这种想法,认为这是增加经验压力以证明享乐主义选择和相应支出合理性的结果。

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