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GAME-BASED EVALUATION OF PERSONALIZED SUPPORT FOR ASTRONAUTS IN LONG DURATION MISSIONS

机译:基于游戏的长时任务航天飞机个性化支持评估

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Long duration missions set high requirements for personalized astronaut support that takes into account the social, cognitive and affective state of the astronaut. To cope with the high demand situations astronauts benefit from personalized support. Such support should be tested in different stages of development and as thoroughly as possible before testing and deployment into space. The in-space influences of the astronaut's state factors are hard and expensive to simulate on earth. But testing personalized support for astronauts in the right context (e.g. space) is important. We investigated if evaluation of prototype systems in a game-based environment (where the space environment can be simulated) contributes to producing a more elaborate, in-depth and realistic user experience. The outcomes of this research are important to everyone who wants to develop a support system for people in high demand situations (e.g. astronauts in space.)
机译:考虑到宇航员的社会,认知和情感状态,长期任务对个性化宇航员的支持提出了很高的要求。为了应对高需求情况,宇航员可以从个性化支持中受益。此类支持应在开发的不同阶段进行测试,并在测试和部署到太空之前尽可能彻底地进行测试。在地球上模拟宇航员的状态因素对太空的影响既困难又昂贵。但是,在适当的环境(例如太空)中测试对宇航员的个性化支持很重要。我们调查了在基于游戏的环境(可以模拟太空环境)中对原型系统进行评估是否有助于产生更加精细,深入和逼真的用户体验。对于希望为高需求情况下的人员(例如太空中的宇航员)开发支持系统的每个人来说,这项研究的成果都很重要。

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