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GAME-BASED EVALUATION OF PERSONALIZED SUPPORT FOR ASTRONAUTS IN LONG DURATION MISSIONS

机译:基于游戏的宇航员个性化支持的评估在长期任务中的宇航员

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Long duration missions set high requirements for personalized astronaut support that takes into account the social, cognitive and affective state of the astronaut. To cope with the high demand situations astronauts benefit from personalized support. Such support should be tested in different stages of development and as thoroughly as possible before testing and deployment into space. The in-space influences of the astronaut's state factors are hard and expensive to simulate on earth. But testing personalized support for astronauts in the right context (e.g. space) is important. We investigated if evaluation of prototype systems in a game-based environment (where the space environment can be simulated) contributes to producing a more elaborate, in-depth and realistic user experience. The outcomes of this research are important to everyone who wants to develop a support system for people in high demand situations (e.g. astronauts in space.)
机译:长长的时间任务为个性化宇航员支持设定了高要求,以考虑到宇航员的社会,认知和情感状态。应对高需求情况宇航员从个性化支持中受益。在测试和部署到空间之前,应在不同的开发阶段和尽可能彻​​底测试这种支持。宇航员的状态因素的空间影响是艰难而昂贵的,以模拟地球。但是,在正确的上下文(例如空间)中测试对宇航员的个性化支持很重要。我们调查了基于游戏的环境中原型系统的评估(可以模拟空间环境)有助于产生更精细,深入和现实的用户体验。这项研究的结果对想要为高需求情况的人们开发支持系统的人来说都很重要(例如,太空中的宇航员)

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