首页> 外文会议>ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference 2007 >GEOMETRIC MODELING OF CUTTER/WORKPIECE ENGAGEMENTS FOR HELICAL MILLING WITH FLAT END MILLS
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GEOMETRIC MODELING OF CUTTER/WORKPIECE ENGAGEMENTS FOR HELICAL MILLING WITH FLAT END MILLS

机译:带有平底铣削的螺旋铣削刀具/工件啮合的几何建模

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Helical milling is a 3-axis machining operation where a cutting tool is feed along a helix. This operation is used in ramp-in and ramp-out moves when the cutting tool first engages the workpiece, for contouring and for hole machining. It is increasingly finding application as a means for roughing large amounts of material during high speed machining. Modeling the helical milling process requires cutter/workpiece engagements (CWEs) geometry in order to predict cutting forces. The calculation of these engagements is challenging due to the complicated and changing intersection geometry that occurs between the cutter and the in-process workpiece. In this paper we present a geometric modeling methodology for finding engagements during helical milling with flat end mills. A mapping technique has been developed that transforms a polyhedral model of the removal volume from Euclidean space to a parametric space defined by location along the tool path, engagement angle and the depth-of-cut. As a result, intersection operations are reduced to first order plane-plane intersections. This approach reduces the complexity of the cutter/workpiece intersections and also eliminates robustness problems found in standard polyhedral modeling and improves accuracy over the Z-buffer technique. The reported method has been implemented and tested using a combination of commercial applications. This paper highlights ongoing collaborative research into developing a Virtual Machining System.
机译:螺旋铣削是一种三轴加工操作,其中刀具沿螺旋进给。当切削刀具首先与工件接合时,该操作用于斜切和斜切移动中,用于轮廓加工和孔加工。越来越多地发现它可以用作在高速加工过程中粗加工大量材料的一种手段。对螺旋铣削过程进行建模需要刀具/工件啮合(CWE)几何形状,以便预测切削力。由于在刀具和加工中的工件之间发生复杂且变化的相交几何形状,因此这些啮合的计算具有挑战性。在本文中,我们介绍了一种几何建模方法,可用于在平端铣刀的螺旋铣削过程中找到啮合。已经开发了一种映射技术,该技术将去除体积的多面体模型从欧几里得空间转换为由沿着刀具路径的位置,啮合角和切削深度定义的参数空间。结果,相交操作被减少为一阶平面-平面相交。这种方法降低了刀具/工件相交的复杂性,并且消除了在标准多面体建模中发现的鲁棒性问题,并提高了Z缓冲区技术的准确性。所报告的方法已经结合商业应用进行了实施和测试。本文重点介绍了正在进行的协作研究,以开发虚拟机加工系统。

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