首页> 外文会议>Computational Intelligence and Games, 2008. CIG '08 >Preparing for the aftermath: Using emotional agents in game-based training for disaster response
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Preparing for the aftermath: Using emotional agents in game-based training for disaster response

机译:准备善后工作:在基于游戏的培训中使用情感因素进行灾难响应

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Ground truth, a training game developed by Sandia National Laboratories in partnership with the University of Southern California GamePipe Lab, puts a player in the role of an incident commander working with teammate agents to respond to urban threats. These agents simulate certain emotions that a responder may feel during this high-stress situation. We construct psychology-plausible models compliant with the Sandia Human Embodiment and Representation Cognitive Architecture (SHERCA) that are run on the sandia cognitive runtime engine with active memory (SCREAM) software. SCREAM's computational representations for modeling human decision-making combine aspects of ANNs and fuzzy logic networks. This paper gives an overview of ground truth and discusses the adaptation of the SHERCA and SCREAM into the game. We include a semiformal description of SCREAM.
机译:地面事实是由桑迪亚国家实验室开发的培训游戏与南加州南部大学博彩公司合作,将一名球员参与了与队友代理商合作的事件指挥官,以应对城市威胁。这些代理商模拟了某些情绪,即在这种高应力情况下可能感受到响应者。我们构建符合桑迪亚人类实施例和表示认知架构(Sherca)的心理合理的模型,这些架构在桑迪亚认知运行时发动机上运行有活动内存(尖叫)软件。尖叫用于建模人类决策的计算表示,组合ANNS和模糊逻辑网络的各个方面。本文概述了地面真理,并讨论了Sherca的适应,并尖叫到游戏中。我们包括尖叫的半形描述。

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