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Comparing adaptation of constrained and unconstrained movements in three dimensions

机译:在三个维度上比较受约束和不受约束的运动的适应性

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This paper describes targeted reaching experiments conducted using a new augmented reality system. Combining a large-workspace immersive virtual environment with physical force feedback, the system distorted subjects' movements using a viscous curl force field. Following previous experiments using a different robot, half the subjects were constrained to horizontal, planar movements. The remaining subjects performed unconstrained movements throughout the 3D workspace. Examining after-effects as an indication of learning, we found that constrained subjects learned the force field. However, it was difficult to detect whether the unconstrained subjects learned forces of identical magnitude. Our results found that force fields strengths eliciting constrained 2D adaptation have difficulty exhibiting after-effects for unconstrained 3D movements. The increased motor variability for 3D reaching movements requires consideration for future experimental design.
机译:本文介绍了使用新的增强现实系统进行的目标达到的实验。将大工作空间的沉浸式虚拟环境与物理力反馈结合,系统扭曲了受试者使用粘性卷曲力字段的运动。在使用不同机器人之前的实验之后,将受试者的一半被限制为水平的平面运动。其余的受试者在整个3D工作空间中进行了不受约束的动作。检查后效应作为学习的迹象,我们发现受限制的科目学到了力场。然而,很难检测不受约束的受试者是否学习相同程度的力量。我们的结果发现,诱导受约束2D适应的力场强度难以表现出无限制3D运动的后果。对于3D到达运动的电动机变异性增加需要考虑未来的实验设计。

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