首页> 外文会议>Robotics and Automation, 2004. Proceedings. ICRA '04. 2004 IEEE International Conference on >Planning humanoid motions with striding ability in a virtual environment
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Planning humanoid motions with striding ability in a virtual environment

机译:在虚拟环境中规划具有跨步能力的人形动作

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Enabling a humanoid robot to move autonomously in a real-life environment presents a challenging problem. Unlike traditional wheeled robots, legged robots such as humanoid robots have advanced abilities of stepping over an object or striding over a deep gap with versatile locomotions. However, only few humanoid researches today have addressed this problem. In this paper, we consider the problem of planning a humanoid robot's motion in a layered environment cluttered with obstacles and deep narrow gaps. We extend the motion planning system for humanoids in our previous work to account for multiple locomotions and striding ability for a humanoid robot. Each locomotion corresponds to a tier in the search space, and the tiers are connected at the locations where motion transitions are possible. According to a humanoid's geometric properties, such as maximal gait size and step height, we propose to apply the closing morphological operator to the workspace bitmap to compute the reachability region for a humanoid with striding ability. Our experiments show that our system is efficient in generating versatile motions for a humanoid to reach its goal in a complex environment.
机译:在现实生活环境中启用人形机器人自主移动呈现出具有挑战性的问题。与传统的轮式机器人不同,人形机器人等腿的机器人具有踩过物体或通过多功能运动的深层差距具有先进的能力。然而,今天只有很少的人形研究已经解决了这个问题。在本文中,我们认为规划人形机器人在分层环境中运动的问题杂乱,障碍物困扰和深狭窄的差距。我们在我们之前的工作中扩展了人形的运动计划系统,以考虑人类机器人的多个机器和行驶能力。每个运动运动对应于搜索空间中的一层,并且在可能的运动转换是可能的位置处连接的层。根据人形的几何特性,例如最大步态尺寸和台阶高度,我们建议将关闭形态操作员应用于工作区位图,以计算具有平缓能力的人形的可达性区域。我们的实验表明,我们的系统在为人形机器人产生多功能动作方面是有效的,以达到复杂的环境中的目标。

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