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A logic-based tool for interactive generation and dramatization of stories

机译:基于逻辑的互动生成和故事戏剧化工具

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A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. On the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre. This paper describes LOGTELL, a tool we have been developing for interactively generating and dramatizing stories. We focus on the specification of a formal logic model for events and characters' behaviour. Based on the model, the user can interact with the tool at various levels, obtaining a variety of stories agreeable to individual tastes, within the imposed coherence requirements. The system alternates stages of goal inference, planning, user intervention and 3D visualization. Our experiments have shown that the system can be used not only for entertainment but also to help in the creation and adaptation of stories in conformity with a specifiedgenre.
机译:互动讲故事的关键问题是如何生成同时,有趣和连贯的故事。一方面,希望提供用户在故事中干预的手段。另一方面,有必要保证用户干预不会引入违反预期类型规则的事件。本文介绍了Logtell,我们一直在开发以交互式生成和戏剧化故事的工具。我们专注于为事件和字符的行为进行正式逻辑模型的规范。基于该模型,用户可以以各个级别与工具交互,从而在施加的相干要求内获得对各个品味的各种故事。系统替代目标推断,规划,用户干预和3D可视化的阶段。我们的实验表明,该系统不仅可以用于娱乐,而且还可以帮助创建和适应符合Ementgenre的故事。

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