首页> 外文会议>Frontiers in Education, 2002. FIE 2002. 32nd Annual >Off to see the Wizard: using a 'Wizard of Oz' study to learn how to design a spoken language interface for programming
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Off to see the Wizard: using a 'Wizard of Oz' study to learn how to design a spoken language interface for programming

机译:下车去看向导:使用“绿野仙踪”研究来学习如何设计用于编程的口语界面

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We are in the early stages of developing a spoken language interface that will help beginners write programs. Our goal is a system in which a student will talk to a computer using English sentences, in response to which the computer will generate syntactically correct Java source code. We believe that such a system would help beginning students by allowing them to focus on concepts instead of syntactic details, and that it would also be a boon to students with visual or mobility impairments. As a prelude to designing and implementing such a system, we evaluated the concept via a Wizard of Oz study. Volunteer subjects were told that they were helping us evaluate a working system. In reality, an accomplished programmer was playing the role of the purported system, and we were studying how the subjects interacted with it. We describe the system that we envision, discuss the process of running a Wizard of Oz study in the context of our own recently completed study, and summarize our preliminary results.
机译:我们正处于开发口语界面的早期阶段,它将帮助初学者编写程序。我们的目标是建立一个系统,在该系统中,学生将使用英语句子与计算机对话,以响应计算机会生成语法正确的Java源代码的情况。我们认为,这样的系统将使他们专注于概念而不是句法细节,从而对初学者有所帮助,对于视力或行动障碍的学生来说,这也是一个福音。作为设计和实现这样一个系统的序幕,我们通过“绿野仙踪”研究评估了该概念。志愿者受试者被告知他们正在帮助我们评估工作系统。实际上,一个熟练的程序员正在扮演该系统的角色,而我们正在研究对象如何与之交互。我们描述了我们构想的系统,在我们自己最近完成的研究的背景下讨论了“绿野仙踪”研究的运行过程,并总结了我们的初步结果。

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