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Change of equilibrium under the influence of VR experience

机译:VR体验影响下的平衡变化

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摘要

The effectiveness of a virtual reality (VR) system is suggested in all cases (e.g., remote manipulation using a robot at a nuclear power plant). However, there are no guidelines on the influence of a VR system on humans. In this study, we assumed that sensory conflict was a cause of VR sickness, and the influence of a VR experience on equilibrium was examined from the points of view of stabilometry and walking. The negative effects of a VR experience were examined relative to stabilometry (static equilibrium) and a walking period (dynamic equilibrium). The experimental results showed that the mean-movement distance and the mean movement velocity of the center of pressure (COP) increased during the VR experience with a head-mounted display (HMD) for 60 minutes. It was suggested that the VR experience appeared to affect the high posture control mechanism and the VR experience caused motion sickness-like symptoms.
机译:在所有情况下都建议使用虚拟现实(VR)系统的有效性(例如,在核电厂使用机器人进行远程操作)。但是,没有关于VR系统对人类影响的指南。在这项研究中,我们假设感觉冲突是VR病的原因,并且从稳定度和步行的角度研究了VR体验对平衡的影响。相对于稳定度(静态平衡)和步行时间(动态平衡),检查了VR体验的负面影响。实验结果表明,在头戴式显示器(HMD)上进行60分钟的VR体验期间,压力中心(COP)的平均移动距离和平均移动速度增加了。有迹象表明,VR体验似乎会影响高级姿势控制机制,并且VR体验会引起晕车样症状。

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