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Rendering energy-conservative scenes in real time

机译:实时渲染节能场景

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Abstract: Real-time infrared (IR) scene generation from HardWare-in- the-Loop (HWIL) testing of IR seeker systems is a complex problem due to the required frame rates and image fidelity. High frame rates are required for current generation seeker systems to perform designation, discrimination, identification, tracking, and aimpoint selection tasks. Computational requirements for IR signature phenomenology and sensor effects have been difficult to perform in real- time to support HWIL testing. Commercial scene generation hardware is rapidly improving and is becoming a viable solution for HWIL testing activities being conducted at the Kinetic Kill Vehicle Hardware-in-the-Loop Simulator facility at Eglin AFB, Florida. This paper presents computational techniques performed to overcome IR scene rendering errors incurred with commercially available hardware and software for real-time scene generation in support of HWIL testing. These techniques provide an acceptable solution to real-time IR scene generation that strikes a balance between physical accuracy and image framing rates. The results of these techniques are investigated as they pertain to rendering accuracy and speed for target objects which begin as a point source during acquisition and develop into an extended source representation during aimpoint selection.!4
机译:摘要:由于要求的帧速率和图像保真度,通过红外寻路器系统的硬件在环(HWIL)测试实时生成红外(IR)场景是一个复杂的问题。当前一代搜寻器系统需要高帧速率来执行指定,辨别,识别,跟踪和目标选择任务。 IR标记现象学和传感器效果的计算要求很难实时执行以支持HWIL测试。商业场景生成硬件正在迅速改善,并且正在成为在佛罗里达州Eglin AFB的Kinetic Kill Vehicle硬件在环模拟器工厂进行的HWIL测试活动的可行解决方案。本文介绍了为克服HWIL测试中用于实时场景生成的商用硬件和软件而克服IR场景渲染错误而执行的计算技术。这些技术为实时IR场景生成提供了可接受的解决方案,该解决方案在物理精度和图像成帧速率之间取得了平衡。对这些技术的结果进行了研究,因为它们与目标对象的渲染精度和速度有关,这些对象在获取过程中从点源开始,并在选择目标时发展成扩展的源表示。4

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