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Differential volume rendering

机译:差分体积渲染

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We present a direct volume rendering algorithm to speed up volume animation for flow visualizations. Data coherency between consecutive simulation time steps is used to avoid casting rays from those pixels retaining color values assigned to the previous image. The algorithm calculates the differential information among a sequence of 3D volumetric simulation data. At each time step the differential information is used to compute the locations of pixels that need updating and a ray-casting method is utilized to produce the updated image. We illustrate the utility and speed of the differential volume rendering algorithm with simulatin data from computational bioelectric and fluid dynamics applications. We can achieve considerable disk-space savings and nearly real-time rendering of 3D flows using low-cost, single processor workstations* for models which contain hundreds of thousands of data points.
机译:我们提出了一种直接的体积渲染算法,以加快用于流可视化的体积动画。连续模拟时间步长之间的数据一致性用于避免从那些保留分配给先前图像的颜色值的像素投射光线。该算法计算一系列3D体积模拟数据之间的差异信息。在每个时间步长,差分信息用于计算需要更新的像素的位置,光线投射方法用于生成更新的图像。我们用来自计算生物电和流体动力学应用的模拟数据来说明差分体绘制算法的实用性和速度。对于包含数十万个数据点的模型,我们可以使用低成本的单处理器工作站*来节省大量磁盘空间并实现近乎实时的3D流渲染。

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