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Towards a Heuristic based Real Time Hybrid Rendering A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing

机译:朝着基于启发式的实时混合,渲染了一种使用启发式和射线跟踪来改善实时渲染质量的策略

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摘要

Hybrid rendering combines the speed of raster-based rendering with the photorealism of ray trace rendering in order to achieve both speed and visual quality for interactive applications. Since ray tracing images is a demanding task, a hybrid renderer must use ray tracing carefully in order to maintain an acceptable frame rate. Fixed solutions, where only shadows or reflexive objects are ray traced not only cannot guarantee real time, but can represent a waste of processing, if the final result minimally differs from a raster only result. In our work, we present a method to improve hybrid rendering by analysing the scene in real time and decide what should be ray traced, in order to provide the best visual experience within acceptable frame rates.
机译:混合渲染结合了光谱渲染的速度与光线跟踪渲染的光致渲染,以实现交互式应用的速度和视觉质量。由于光线跟踪图像是一个苛刻的任务,因此混合渲染器必须仔细地使用光线跟踪以保持可接受的帧速率。固定解决方案,其中只有阴影或反射对象都是射线跟踪不仅无法保证实时,而且可以代表浪费处理,如果最终结果最小值不同于栅格的结果。在我们的工作中,我们提出了一种通过实时分析场景来改进混合渲染的方法,并决定应该是射线追踪的,以便在可接受的帧速率范围内提供最佳视觉体验。

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