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Real-Time 3D Position-Based Dynamics Simulation for Hydrographic Printing

机译:水印实时基于3D位置的动力学仿真

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Hydrographic Printing, also called Hydrographics, is a viable method for coloring objects created with 3D printers. However, executing the hydrographic technique leads to a complex interaction between a thin film and a 3D printed object, in which the image in the film must adhere to the object. To handle the difficulty of predicting the final result of hydrographic printing, we propose a 3D computational simulation that uses Position-Based Dynamics, a popular technique for simulating deformable bodies and widely used in physics engines. We take advantage of this technique running in parallel a GPU-based simulation with suitable performance. We simulate the film behavior and its interaction with the printed object, as an interaction between a soft-body colliding with a rigid one. To evaluate the achieved performance consistency, we varied the number of vertices and voxels in the bodies involved and observed that the simulation kept running in real-time. We also execute the hydrographic technique in different printed models and compare these results with the simulated models.
机译:Hydrographic Printing,也称为Hydrographics,是一种为3D打印机创建的对象着色的可行方法。但是,执行水文学技术会导致薄膜与3D打印物体之间的复杂相互作用,其中薄膜中的图像必须粘附到物体上。为了解决预测水印打印最终结果的困难,我们提出了一种3D计算仿真,该仿真使用基于位置的动力学方法,这是一种流行的用于模拟可变形物体的技术,已广泛用于物理引擎中。我们利用这项技术以合适的性能并行运行基于GPU的仿真。我们模拟胶片的行为及其与打印对象的相互作用,这是一种与刚性碰撞的软体之间的相互作用。为了评估实现的性能一致性,我们更改了所涉及实体中的顶点和体素的数量,并观察到仿真保持实时运行。我们还将在不同的印刷模型中执行水文技术,并将这些结果与模拟模型进行比较。

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