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Plane-Based Local Behaviors for Multi-Agent 3D Simulations with Position-Based Dynamics

机译:基于飞机的本地行为,具有基于位置的动态的多代理3D模拟

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Position-Based Dynamics (PBD) has been shown to provide a flexible framework for modeling per-agent collision avoidance behavior for crowd and multi-agent simulations in planar scenarios. In this work, we propose to extend the approach such that collision avoidance reactions can utilize in a controlled way the volumetric 3D space around each agent when deciding how to avoid collisions with other agents. We propose to use separation planes for collision avoidance, using either preferred or automatically determined planes. Our results demonstrate the ability to control the spatial 3D behavior of simulated agents by constraining the produced movements according to the separation planes. Our method is generic and can be integrated with different crowd simulation techniques. We also compare our results with a 3D collision avoidance method based on Reciprocal Velocity Obstacles (RVOs).
机译:已显示基于位置的动态(PBD)为在平面方案中为人群和多种子体模拟提供了一个灵活的框架,用于为人群和多种子体模拟建模。在这项工作中,我们建议扩展该方法,使得冲突避免反应可以在决定如何避免与其他代理碰撞时,以控制的方式在每个代理周围的体积3D空间使用。我们建议使用优选或自动确定的平面来使用分离平面进行碰撞避免。我们的结果证明了通过限制根据分离平面来控制模拟代理的空间3D行为的能力。我们的方法是通用的,可以与不同的人群仿真技术集成。我们还将我们的结果与基于互易速度障碍物(RVOS)的3D碰撞避免方法进行比较。

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