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Capstone Project: From Software Engineering to “Informatics”

机译:Capstone项目:从软件工程到“信息学”

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Abstract—This paper reports on experiences in transitioning a capstone course from a single-quarter to three-quarters. A singlequarter project course in software design and development had been offered by our department for over twenty years. More recently, upon formation of a new undergraduate degree in Informatics, this course was transformed into a three-quarter capstone course taken by students in their final year. Correspondingly, some aspects of the course projects, such as the business scope and software complexity, grew in proportion to the increase in the project duration. At the same time, a number of “costs” were reduced, including the time and effort required to set up the development infrastructure and development environments, and learn new tools and languages. Most importantly, several other factors experienced substantial growth. The longer project duration allowed significant increase in the effort and attention paid to usability engineering and user-centered design, leading to systems that were deployable and more usable for the target users. It also enabled better software testing, deployment and release management. As a result, the final outcome was much closer to production quality than the prototypes and proof-ofconcept systems typical of earlier single-quarter projects.
机译:摘要—本文报告了从单季度到四分之三转换岩石课程的经验。我们的部门提供了一项软件设计和开发项目的单位项目课程已有二十多年。最近,在形成信息学的新本科学位后,本课程被转变为学生在最后一年的三分之一的Capstone课程中。相应地,课程项目的某些方面,例如业务范围和软件复杂性,与项目持续时间的增加成比例地增长。同时,许多“成本”减少了,包括设置开发基础设施和开发环境所需的时间和精力,并学习新工具和语言。最重要的是,其他几个因素经历了大量增长。项目持续时间较长允许显着增加可用性工程和用户中心设计的努力和注意,导致可为目标用户提供可部署和更适用的系统。它还支持更好的软件测试,部署和发布管理。因此,最终结果比早期单季度项目的典型原型和概念概念系统更接近生产质量。

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