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Accuracy Assessment of ARKit 2 Based Gaze Estimation

机译:基于ARKit 2的注视估计的准确性评估

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摘要

With the growing amount of mobile application usage, assuring a high quality of experience became more and more important. Besides traditional subjective methods to test and prototype new developments, eye tracking is a prominent tool to assess quality and UX of a software product. Although portable eye trackers exist, the technology is still mostly associated with expensive laboratory equipment. To change that and to run quick and cheap eye-tracking studies in the field, attempts have been made to turn everyday hardware like smartphone cameras and webcams into eye trackers. This study explores the possibility of using a standard library of iOS to tackle the vast technical complexity usually coming with such approaches. The accuracy of an eye-tracking system purely based on the ARKit APIs of iOS is evaluated in two user studies (N = 9 & N = 8). The results indicate that an ARKit based gaze tracker provides comparable performance in terms of accuracy (3.18°, or 1.44crn on screen), while at the same time, it uses far fewer hardware resources and provides a higher sample-rate than any other smartphone eye tracker. Especially the easy to use API is the main advantage over the technical complex systems which rely on their own image analysis for gaze estimation. Privacy implications are discussed.
机译:随着移动应用程序使用量的增加,确保高质量的体验变得越来越重要。除了传统的主观方法来测试和开发新开发的原型,眼动追踪还是评估软件产品质量和用户体验的重要工具。尽管存在便携式眼动仪,但该技术仍主要与昂贵的实验室设备相关联。为了改变这种状况并在该领域进行快速且廉价的眼动追踪研究,已尝试将智能手机摄像头和网络摄像头等日常硬件转变为眼动追踪器。这项研究探索了使用iOS标准库解决此类方法通常带来的巨大技术复杂性的可能性。两项用户研究(N = 9&N = 8)评估了仅基于iOS的ARKit API的眼睛跟踪系统的准确性。结果表明,基于ARKit的凝视跟踪器在准确性(屏幕上为3.18°或1.44crn)方面具有可比的性能,同时,它使用的硬件资源少得多,并且采样率比其他任何智能手机都高眼动仪。与那些依靠自己的图像分析进行视线估计的技术复杂的系统相比,易于使用的API尤其具有主要优势。讨论了隐私问题。

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