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Automotive Marketing Research and Virtual Reality: A Systematic Literature Review

机译:汽车营销研究与虚拟现实:系统文献综述

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Virtual Reality (VR) is becoming a fast-growing technology and has been applied and studied in several fields in different ways. Nowadays, the quality of VR hardware and software provide the possibility to replace physical analysis in industry. In the automotive business, it has been used in product development by engineers and designers in the last years and further applications are being explored. Research has shown that VR application may reduce development cost and improve timing to market for new vehicles. This study aims to identify opportunities and limitations to apply VR in automotive product development marketing research. Based on a systematic review of the literature related to VR application on automotive business and in marketing research the results indicated that there are opportunities for this application such as cost reduction, proximity to customers, flexibility in interactions, model transportations avoidance, model complexity analysis, as well as limitations such as depth and haptic perception, motion tracking, lack of physical collision, color and texture definition, sound feedback, lack of product interaction and manipulation, visual spatial, graphic quality, gesture recognition, intuitiveness, customer aging, cybersecurity and cybersickness. On this basis, it is identified that VR in automotive product development marketing research may be used but considerations such as hardware and software definition, stimulus quality, research objectives, Mixed Reality applicability among others, must be taken in account. Further research is needed to identify other factors that could strengthen the effectiveness of this application in the sector.
机译:虚拟现实(VR)正在成为一种快速发展的技术,并且已经以不同的方式在多个领域中得到了应用和研究。如今,VR硬件和软件的质量为替换行业中的物理分析提供了可能性。在汽车行业,近几年来,它已被工程师和设计师用于产品开发,并且正在探索更多的应用。研究表明,虚拟现实应用可以降低开发成本,并缩短新车上市的时间。这项研究旨在确定将VR应用于汽车产品开发营销研究的机会和局限性。在对与VR业务在汽车业务上的应用有关的文献进行系统的回顾之后,以及在市场研究中,结果表明该应用有很多机会,例如降低成本,接近客户,交互的灵活性,避免模型运输,模型复杂性分析,以及诸如深度和触觉感知,运动跟踪,缺乏物理碰撞,颜色和纹理定义,声音反馈,缺乏产品交互和操纵,视觉空间,图形质量,手势识别,直观性,客户老化,网络安全和晕车病。在此基础上,确定可以在汽车产品开发市场研究中使用VR,但必须考虑诸如硬件和软件定义,刺激质量,研究目标,混合现实适用性等因素。需要进一步的研究来确定其他因素,以增强该应用程序在该部门中的有效性。

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