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Movement-Free Virtual Reality Interface Using Kinesthetic Illusion Induced by Tendon Vibration

机译:使用肌腱振动引起的运动错觉的无运动虚拟现实界面

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In current virtual reality (VR) systems, the physical movement of the body is required, which creates problems of safety, cost, and accessibility. To solve those problems, we propose a system that fixes a user's body, detects force when a user tries to move, and generates the sensation of movement using kinesthetic illusion caused by tendon vibration. We implemented a system limited to simple motion, and conducted an experiment to evaluate operability, body ownership, and agency. Although we could not statistically verify the effect of kinesthetic illusion, the results suggested that it may be possible that kinesthetic illusion could increase ownership and decrease agency.
机译:在当前的虚拟现实(VR)系统中,需要身体的物理运动,这会带来安全性,成本和可访问性的问题。为了解决这些问题,我们提出了一种系统,该系统固定用户的身体,检测用户尝试移动时的力,并使用由肌腱振动引起的运动觉错觉产生运动感。我们实施了仅限于简单动作的系统,并进行了评估可操作性,机构所有权和代理权的实验。尽管我们无法从统计学上验证动觉幻觉的效果,但结果表明,动觉幻觉可能会增加所有权并降低代理权。

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