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Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment

机译:肌腱振动在虚拟环境中增加了视觉诱发的肌感觉IIIus

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In virtual reality (VR) systems, a user avatar is typically manipulated based on actual body motion in order to present natural immersive sensations resulted from proprioceptors. It is useful to be able to feel a large body motion in a virtual environment while it is actually smaller in the real environment. As a method to achieve this, we have been working on kinesthetic illusions induced by tendon vibration. In this article, we report on a user study focusing on the effects of a combination of visual stimulus and tendon vibration. In the user study, we measured subjects' perceived elbow angles while they observed the corresponding virtual arm bending to 90 degrees, with different rotation amplification ratios between 1.0 and 1.5, with and without tendon vibration on the wrist joint. The results show that the perceived angle is increased by up to 8 degrees when tendon vibration is applied, roughly in proportion to the rotation amplification ratio. Our study suggests that the vision-induced kinesthetic illusion is further increased by tendon vibration, and that our technique can be applied to VR applications to make users feel larger body motion than that in the real environment.
机译:在虚拟现实(VR)系统中,通常基于实际的身体运动来操纵用户化身,以呈现由本体感受器引起的自然沉浸感。能够在虚拟环境中感觉到较大的身体运动,而在实际环境中却感觉较小,这很有用。作为实现此目的的方法,我们一直在研究由肌腱振动引起的运动感觉错觉。在本文中,我们报告了一项针对视觉刺激和肌腱振动相结合的效果的用户研究。在用户研究中,我们测量了受试者观察到的肘部角度,同时观察到相应的虚拟手臂弯曲到90度,在1.0和1.5之间具有不同的旋转放大率,并且在腕关节上有或没有腱振动。结果表明,当施加肌腱振动时,感知角度最多增加8度,大致与旋转放大率成正比。我们的研究表明,肌腱振动会进一步增加视觉诱发的运动感觉错觉,并且我们的技术可以应用于VR应用中,从而使用户感觉比真实环境中的身体运动更大。

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