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A General Framework for Computing the Nucleolus via Dynamic Programming

机译:通过动态编程计算核的通用框架

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This paper defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the minimum excess coalition problem of a cooperative game can be formulated as a hypergraph dynamic program its nucleolus is efficiently computable. This gives a general technique for designing efficient algorithms for computing the nucleolus of a cooperative game. This technique is inspired by a recent result of Pashkovich [24] on weighted voting games. However our technique significantly extends beyond the capabilities of previous work. We demonstrate this by applying it to give an algorithm for computing the nucleolus of b-matching games in polynomial time on graphs of bounded treewidth.
机译:本文定义了可以有效计算核仁的一类普通的合作博弈。此类中包括新成员,这些成员以前不知道计算其核仁的复杂性。我们表明,当合作博弈的最小超额联合问题可以表述为超图动态程序时,其核仁可以有效计算。这给出了用于设计用于计算合作游戏的核仁的有效算法的通用技术。这项技术的灵感来自于Pashkovich [24]在加权投票游戏中的最新成果。但是,我们的技术远远超出了以前的工作范围。我们通过应用它来证明这一点,并给出了一种算法,用于在有界树宽图上计算多项式时间内b匹配游戏的核仁。

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