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Objects and Spaces: The Visual Language of Graphics

机译:对象和空格:图形的视觉语言

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There is undoubtedly something like a ‘grammar of graphics’. Various syntactic principles can be identified in graphics of different types, and the nature of visual representation allows for visual nesting and recursion. We propose a limited set of possible ‘building blocks’ for constructing graphic spaces, and a limited set of possible syntactic functions of graphic objects. Based on these ingredients, and the rules for their combination, the syntactic structure of any visual representation can be drawn as a hierarchically nested tree. We claim that the presented visual syntax applies to all types of visual representations.
机译:毫无疑问,像“图形语法”这样的东西。可以在不同类型的图形中识别各种句法原则,并且视觉表示的性质允许视觉嵌套和递归。我们为构建图形空间提出了一组有限的可能的“构建块”,以及图形对象的有限可能的句法功能。基于这些成分,以及它们的组合规则,可以将任何视觉表示的句法结构作为分层嵌套树绘制。我们声称所呈现的视觉语法适用于所有类型的视觉表示。

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