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Question Asking During Collaborative Problem Solving in an Online Game Environment

机译:在在线游戏环境中解决协作问题期间询问

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This paper investigated frequency of questions and depth of questions in terms of both task difficulty and game phase when players collaboratively solve problems in an online game environment, Land Science. The results showed frequency of questions increased with both the task difficulty and unfamiliar tasks in the game phases. We also found players asked much more shallow questions than intermediate and deep questions, but more deep questions than intermediate questions.
机译:本文在球员协作解决在线游戏环境中的问题,土地科学时,在任务难度和游戏阶段调查了问题频率和深度问题的频率。结果表明,在游戏阶段的任务困难和不熟悉的任务中,问题的频率增加了。我们还发现玩家比中级和深刻的问题询问了更浅的问题,而是比中间问题更深刻的问题。

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