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Gamification of Joint Student/System Control over Problem Selection in a Linear Equation Tutor

机译:联合学生/系统控制线性方程导师问题选择的游戏

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Integrating gamification features in ITSs has become a popular theme in ITSs research. This work focuses on gamification of shared student/system control over problem selection in a linear equation tutor, where the system adaptively selects the problem type while the students select the individual problems. In a 2×2+1+1 classroom experiment with 267 middle school students, we studied the effect, on learning and enjoyment, of two ways of gamifying shared problem selection: performance-based rewards and the possibility to redo completed problems, both common design patterns in games. We also included two ecological control conditions: a standard ITS and a popular algebra game, DragonBox 12+. A novel finding was that of the students who had the freedom to re-practice problems, those who were not given rewards performed significantly better on the post-tests than their counterparts who received rewards. Also, we found that the students who used the tutors learned significantly more than students who used DragonBox 12+. In fact, the latter students did not improve significantly from pre- to post-tests on solving linear equations. Thus, in this study the ITS was more effective than a commercial educational game, even one with great popular acclaim. The results suggest that encouraging re-practice of previously solved problems through rewards is detrimental to student learning, compared to solving new problems. It also produces design recommendations for incorporating gamification features in ITSs.
机译:整合其在其研究中的游戏化功能已成为其研究中的流行主题。这项工作侧重于在线性方程导师中共享学生/系统控制对问题选择的游戏,其中系统自适应地选择问题类型,而学生选择各个问题。在2×2 + 1 + 1课堂实验中,有267名中学生,我们研究了学习和享受的效果,有两种游戏共享问题选择:基于绩效的奖励和重做完成问题的可能性,都很常见游戏中的设计模式。我们还包括两个生态控制条件:标准其和一个流行的代数游戏,Dragonbox 12+。一部小说是那些有权重新练习问题的学生,那些没有给予奖励的人在测试后比接受奖励的同行更好地表现更好。此外,我们发现,使用辅导员的学生比使用Dragonbox 12+的学生得多。事实上,后一种学生从在求解线性方程之前没有显着改善。因此,在这项研究中,它比商业教育游戏更有效,甚至一个具有很大的受欢迎的好评。结果表明,与解决新问题相比,通过奖励鼓励先前解决的问题的重新实践对学生学习有害。它还产生了在其中纳入游戏化功能的设计建议。

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