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Extraction of 3D Pose in Video for Building Virtual Learning Avatars

机译:基于虚拟学习化身的视频三维姿态提取

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From an image of a person, we can easily guess the 3D coordinates of the body parts. This is because we have acquired a 3D mental model from observing humans and interacting with them. This capacity easily achievable for humans is not systematic when it comes to computers. In this paper, we describe an approach that aims at estimating poses from video with the objective of reproducing the observed movements by a virtual avatar. We propose the fragmentation of submitted videos into series of RGB frames to process individually. We aim two main objectives in our work. First, we achieve the extraction of initial 2D joints coordinates using a method that predicts joint locations by part affinities (PAFs). Then we infer 3D joints coordinates based on a human full 3D mesh reconstruction approach supplemented by the previously estimated 2D coordinates. Secondly, we explore the reconstruction of a virtual avatar using the extracted 3D coordinates with the prospect to transfer human movements towards the animated avatar. This would allow to extract the behavioral dynamics of a human, allowing to detect some health problems, for instance in Alzheimer. Our approach consists of multiple subsequent stages that show better results in the estimation and extraction than similar solution due to this supplement of 2D coordinates. With the final extracted coordinates, we apply a transfer of the positions (per frame) to the skeleton of a virtual avatar in order to reproduce the movements extracted from the video.
机译:从一个人的图像中,我们可以很容易地猜出身体部位的三维坐标。这是因为我们通过观察人类并与他们互动,获得了一个3D心智模型。当涉及到计算机时,这种人类容易实现的能力是不系统的。在本文中,我们描述了一种旨在从视频中估计姿势的方法,目的是通过虚拟化身再现观察到的动作。我们建议将提交的视频分割成一系列RGB帧进行单独处理。我们的工作有两个主要目标。首先,我们使用一种通过部分亲和力(PAF)预测关节位置的方法来实现初始2D关节坐标的提取。然后,我们根据人体全三维网格重建方法以及之前估计的二维坐标推断出三维关节坐标。其次,我们探索了使用提取的三维坐标重建虚拟化身的过程,并希望将人类的运动转移到动画化身。这将允许提取人类的行为动力学,允许检测一些健康问题,例如阿尔茨海默病。我们的方法由多个后续阶段组成,由于这种二维坐标的补充,在估计和提取方面比类似的解决方案显示出更好的结果。利用最终提取的坐标,我们将位置(每帧)转移到虚拟化身的骨架上,以便再现从视频中提取的运动。

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