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Work-in-Progress—Measuring Engagement in Virtual Reality for Talent Attraction Purposes

机译:进行中的工作-测量虚拟现实对人才的吸引力

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Virtual Reality (VR) is a powerful tool for situate users in environments difficult to replicate in real life due to restricted access (e.g. historical sites or restricted buildings) or dangerous situations (e.g. working on top of a pole) among other examples. Such simulations can be used for allowing users to experience real-life situations in a controlled environment, enabling the study of interesting phenomena, such as user’s engagement. This paper introduces a work-in-progress mobile VR app that recreates everyday working scenarios, using a mixture of 3D modelled environments and media streamed resources (e.g. 360 videos) to attract talent for specific roles in a company, by providing a better understanding of the activities involved in those roles. We complement this with preliminary results of a user evaluation, and the results of an engagement evaluation provided via a fuzzy logic system (FLS).
机译:虚拟现实(VR)是一个功能强大的工具,可用于将用户放置在由于访问受限(例如历史遗迹或受限建筑物)或危险情况(例如在杆顶工作)等原因而难以在现实生活中复制的环境中。这种模拟可用于允许用户在受控环境中体验现实生活中的情况,从而能够研究有趣的现象,例如用户的参与度。本文介绍了一种进行中的移动VR应用程序,该应用程序通过结合3D建模环境和媒体流资源(例如360视频)来重新创建日常工作场景,以更好地了解公司中特定角色,从而吸引人才这些角色所涉及的活动。我们通过用户评估的初步结果以及通过模糊逻辑系统(FLS)提供的参与度评估的结果来对此进行补充。

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