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The Impact of Gamification Achievement on Continuance Intention

机译:游戏化成就对持续意图的影响

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Despite the rise of gamification nowadays, the role of achievement in a gamified information system on users' continuance intention is not well-understood. From the perspective of Self-determination theory, we predicted that gamification achievement affects continuance intention through the mediating roles of identity centrality and lost performance cost. Achievement motivation is considered a moderator to the relationship between gamification achievement and identity centrality. After analyzing 131 samples collected from Reddit.com users, we found that most of our hypotheses are supported. The findings have important implication for Self-determination theory as well as qamification research and practice.
机译:尽管如今游戏化正在兴起,但是关于用户持续性意图的游戏化信息系统中成就的作用尚不为人所理解。从自决理论的角度,我们预测游戏化成就通过身份中心和损失的绩效成本的中介作用影响延续意图。成就动机被认为是游戏化成就与身份中心性之间关系的调节器。在分析了Reddit.com用户收集的131个样本后,我们发现我们的大多数假设都得到了支持。这些发现对自决理论以及量化研究和实践具有重要意义。

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