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Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor

机译:对预霍医疗保健人员的虚拟应力接种培训:一种应力诱导环境设计和情绪联系因素的调查

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Prehospital emergency healthcare personnel are responsible for finding, rescuing, and taking prehospital care of emergency patients. They are regularly exposed to stressful and traumatic lifesaving situations. The stress involved can impact their performance and can cause mental disorders in the long term. Stress inoculation training (SIT) inoculates individuals to potential stressors by letting them practice stress-coping skills in a controlled environment. Our work explores a story-driven stressful virtual environment design that can potentially be used for SIT in the new context of emergency healthcare personnel. Users role-play a first-time emergency worker on a rescue mission. The interactive storytelling is designed to engage users and elicit strong emotional responses, and follows the three-act structure commonly found in films and video games. To understand the stress-inducing and sense of presence qualities of our approach including the previously untested impact of an emotional connection factor, we conduct a between-subjects experiment involving 60 subjects. Results show that the approach successfully induces stress by increasing heart rate, galvanic skin response, and subjective stress rating. Questionnaire results indicate positive presence. One subject group engages in an initial friendly conversation with a virtual co-worker to establish an emotional connection. Another group includes no such conversation. The group with the emotional connection shows higher physiological stress levels and more occurrences of subject behaviors reflecting presence. Medical experts review our approach and suggest several applications that can benefit from its stress inducing ability.
机译:预休息室应急医疗保健人员负责寻找,救援和患有急诊患者的预孢子护理。它们经常暴露于压力和创伤的救生情况。所涉及的压力会影响其性能,并且可以长期造成精神障碍。应力接种训练(SIT)通过让它们在受控环境中实践压力应对技能来接种个体以潜在的压力源。我们的工作探讨了一个故事驱动的压力虚拟环境设计,可能会用于坐在紧急医疗人员的新背景中。用户在救援任务上发挥首次急救工作者。互动讲故事旨在吸引用户并引发强烈的情绪反应,并遵循常见于电影和视频游戏中的三际结构。为了了解我们方法的应力诱导和存在的存在质量,包括以前未经发现的情绪联系因素的影响,我们进行了涉及60个科目的受试者实验。结果表明,该方法通过增加心率,电流皮肤响应和主观应力等级来成功诱导应力。调查问卷结果表明积极存在。一个主题小组与虚拟公司合作的初始友好对话,以建立情绪联系。另一组不包括这样的谈话。情绪联系的小组显示出更高的生理压力水平和更高的反映存在的受试者行为的发生。医疗专家审查我们的方法,并建议几种可以从其压力诱导能力中受益的应用程序。

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