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Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control

机译:比较外围交互的输入模式 - 以外围音乐控制为例

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In graphical user interfaces, every application usually asks for the user's full attention during interaction with it. Even marginal side activities often force the user to switch windows, which results in attention shifts and increased cognitive load. Peripheral interaction addresses this problem by providing input facilities in the periphery of the user's attention by relying on divided attention and human capabilities such as proprioception and spatial memory. Recent work shows promising results by shifting tasks to the periphery for parallel task execution. Up to now, most of these interfaces rely on tag-based objects, tokens or wearable devices, which need to be grasped and manipulated, e.g., by turning, moving or pressing the device. To explore this design space further, we implemented three modalities for peripheral interaction with a desktop audio player application - graspable interaction, touch and freehand gestures. In an eight-week in-situ deployment, we compared the three modalities to each other and to media keys (as the state-of-the-art approach). We found that all modalities can be successfully used in the (visual and attentional) periphery and reduce the amount of cognitive load when interacting with an audio player. With this work we intend to (1) illustrate the variety of possible modalities beyond graspable interfaces, (2) give insights on manual peripheral interaction in general and the respective modalities in particular and (3) elaborate on paper based prototypes for the evaluation of peripheral interaction.
机译:在图形用户界面中,每个应用程序通常都会在与其交互期间要求用户的全部关注。即使是边缘侧活动甚至常常强制用户切换窗口,导致注意换档和增加的认知负载。外围交互通过依赖于划分的注意和人类能力,例如预衬和空间存储器,通过提供用户注意的输入设施来解决这个问题。最近的工作表明,通过将任务转换为并行任务执行的外围来展示有希望的结果。到目前为止,大多数这些接口依赖于基于标签的对象,令牌或可穿戴设备,这需要掌握和操作,例如,通过转动,移动或按下设备。为了进一步探索这个设计空间,我们实现了与桌面音频播放器应用程序的外围交互三种模式 - 可抓住的交互,触摸和写手手势。在一个八周的原位部署中,我们将三种模式与彼此和媒体密钥进行比较(作为最先进的方法)。我们发现,当与音频播放器交互时,所有方式都可以成功地用于(视觉和注意力)周边并减少认知负载的量。通过这项工作,我们打算(1)说明了可被抓住接口的各种模式,(2)对一般性的外围相互作用和(3)详细说明的各种方式和(3)在基于纸张的原型中进行了洞察力,用于评估外围的纸张相互作用。

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