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Control of DES with Urgency, Avoidability and Ineluctability

机译:紧急,可避免和无法避免地控制DES

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The synthesis of controllers for reactive systems can be done by computing winning strategies in two-player games. Timed (game) Automata are an appropriate formalism to model real-time embedded systems but are not easy to use for controller synthesis for two reasons: i) timed models require the knowledge of the precise timings of the system (for example, if an action must occur in the future, the deadline of this occurrence must be known) ii) in practice, the dense state space makes the computation of the controller often impossible for complex systems. This paper introduces an extension of untimed game automata with logical time. The new semantics introduces two new types of uncontrollable actions: delayed actions which are possibly avoidable, and ineluctable actions which will eventually happen if nothing is done to abort it. The controller synthesis problem is adapted to this new semantics. This paper focuses specifically on the reachability and safety objectives and gives algorithms to generate a controller. The usefulness of this new model is illustrated by a device driver synthesis example.
机译:可以通过计算两人游戏中的获胜策略来完成反应式系统控制器的综合。定时(游戏)自动机是对实时嵌入式系统建模的一种适当形式,但由于以下两个原因不易于用于控制器综合:i)定时模型需要了解系统的精确定时(例如,如果有动作, ii)在实践中,密集的状态空间使控制器的计算对于复杂系统而言通常是不可能的。本文介绍了具有逻辑时间的无时间游戏自动机的扩展。新的语义引入了两种无法控制的动作的新类型:延迟动作(可能是可以避免的)和不可避免的动作,如果不采取任何措施终止动作,这些动作最终将发生。控制器综合问题适用于这种新语义。本文专门针对可达性和安全性目标,并给出了生成控制器的算法。设备驱动程序综合示例说明了此新模型的有用性。

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