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Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games

机译:在VR第一人称射击游戏中评估网络延迟对QoE和游戏内性能的影响方面的挑战

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In this paper we present the results of two user studies focused on exploring Virtual Reality (VR) first person shooter games. We observe and analyze the impact of network latency on subjective (Quality of Experience, willingness to continue playing in given network conditions, perceived weapon precision) and objective (in-game survival rates) metrics, leading to the conclusion that VR games potentially display a degree of latency-sensitivity that is comparable to first-person non-VR games. Furthermore, after comparing inconsistencies in the outcomes of conducted studies, we provide a detailed discussion on noise-introducing contextual factors (weapon choice, level of difficulty, social context) that might have influenced the results of our initial study, and highlight the impact of methodology on the overall conclusiveness of user studies focused on multiplayer games. These findings may serve as guidelines for the design of future studies on networked VR applications and multiplayer games in general.
机译:在本文中,我们介绍了两个用户研究的结果,这些研究侧重于探索虚拟现实(VR)第一人称射击游戏。我们观察并分析了网络延迟对主观(体验质量,在给定网络条件下继续玩游戏的意愿,感知的武器精度)和客观(游戏中生存率)指标的影响,得出结论:虚拟现实游戏可能显示出与第一人称非VR游戏相当的延迟敏感度。此外,在比较了所进行的研究结果中的不一致之处之后,我们对可能影响我们初步研究结果的,引入噪声的背景因素(武器选择,困难程度,社会背景)进行了详细讨论,并着重强调了有关以多人游戏为主的用户研究总体结论性的方法论。这些发现可作为一般性的网络VR应用程序和多人游戏未来设计研究的指南。

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