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Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games

机译:评估VR第一人称射击游戏中QoE和游戏中绩效的网络延迟影响的挑战

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In this paper we present the results of two user studies focused on exploring Virtual Reality (VR) first person shooter games. We observe and analyze the impact of network latency on subjective (Quality of Experience, willingness to continue playing in given network conditions, perceived weapon precision) and objective (in-game survival rates) metrics, leading to the conclusion that VR games potentially display a degree of latency-sensitivity that is comparable to first-person non-VR games. Furthermore, after comparing inconsistencies in the outcomes of conducted studies, we provide a detailed discussion on noise-introducing contextual factors (weapon choice, level of difficulty, social context) that might have influenced the results of our initial study, and highlight the impact of methodology on the overall conclusiveness of user studies focused on multiplayer games. These findings may serve as guidelines for the design of future studies on networked VR applications and multiplayer games in general.
机译:在本文中,我们展示了两个用户研究的结果,重点是探索虚拟现实(VR)第一人称射击游戏。我们观察和分析网络延迟对主观性的影响(经验质量,在给定的网络条件下继续使用,感知武器精确)和目标(游戏中的生存率)指标,导致VR游戏可能显示的结论与第一人称非VR游戏相当的延迟敏感度。此外,在比较所进行研究的结果的不一致之后,我们提供了对可能影响我们初步研究结果的噪声的语境因素(武器选择,难度,社会背景)的详细讨论,并突出了影响关于用户研究的整体结论的方法,专注于多人游戏。这些调查结果可以作为对网络VR应用和多人游戏的未来研究设计的指导。

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