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Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience

机译:寻求玩家适应延迟变化对游戏体验质量的影响

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Both online and cloud gaming services require a very low network delay to create a good Quality of Experience (QoE) for their users. The required network latency cannot be guaranteed due to the current best effort-nature of the network, and as a result, network latency often degrades the gamers performance and QoE. In this paper, the adaptability of gamers to different variations on delay is investigated both subjectively and objectively using three self-developed games. The results show that gamers can adapt to constant delay while they are playing and change their behavior if the actions in a game are predictable. Such adaptation leads to a significant increase in gamers performance and QoE. The paper also provides evidence that regardless of performance frequent delay switching annoys gamers. The result of this study can be used to create a network resource allocation technique which controls a congested network by giving more priority and resource to the unadaptable games than the adaptable games.
机译:在线和云游戏服务都需要非常低的网络延迟,才能为其用户创造良好的体验质量(QoE)。由于当前的网络尽力而为,无法保证所需的网络延迟,因此,网络延迟通常会降低游戏玩家的性能和QoE。在本文中,使用三个自行开发的游戏在主观和客观上研究了玩家对延迟变化的适应性。结果表明,游戏者可以在玩耍时适应不断的延迟,并且如果游戏中的行为是可预测的,则可以改变其行为。这种适应性导致游戏玩家的性能和QoE显着提高。本文还提供了证据,表明无论性能如何,频繁的延迟切换都会使游戏玩家感到烦恼。这项研究的结果可用于创建一种网络资源分配技术,该技术通过为适应性游戏赋予比适应性游戏更多的优先级和资源来控制拥塞的网络。

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