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Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs

机译:Gamifire-可扩展,独立于平台的基础设施,可实现MOOC的有意义游戏化

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Gamification aims at addressing inherent problems of massive open online courses (MOOC): high dropouts, lack of engagement, isolation, lack of individualization. However, each MOOC platform offers different features and technical interfaces. Also, each platform collects different sets of data about user interaction, learning progress, or completion and success rates. This is an obstacle to the theoretically sound application of gamification in a vendor independent way and to the evaluation of the impact of gamification. We define our understanding of meaningful gamification, introduce requirements for platform-independent gamification, present the resulting Gamifire infrastructure, and describe application cases. We also point out planned development activities.
机译:游戏化的目的是解决大规模开放在线课程(MOOC)的固有问题:辍学率高,缺乏参与,孤立,缺乏个性化。但是,每个MOOC平台都提供不同的功能和技术接口。此外,每个平台都收集有关用户交互,学习进度或完成率和成功率的不同数据集。这对于以独立于供应商的方式在理论上合理地应用游戏化以及评估游戏化的影响是一个障碍。我们定义了对有意义的游戏化的理解,介绍了与平台无关的游戏化的要求,介绍了最终的Gamifire基础架构,并描述了应用案例。我们还指出了计划中的开发活动。

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